the best vr headset in the world
Valve Index headset by Valve Announced on April 30, 2019, the headset released on June 28, 2019.The Index is a second generation headset and the first to be manufactured by Valve. its hard to understand why anybody needs to have the valve index, at a price tag of $999, and the fact that oculus quest 2 is amazing and cheaper, so yes, it is hard to understand, until you use the valve index, than understanding is easy, but putting the device down is harder then you think.
the valve index has an amazing layout, starting with The headset's dual 1440x1600 RGB LCDs that provides 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.
Higher frame rates
The Valve Index® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.
Extremely low persistence
Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs.
Optimized for FOV
The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.
The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion.
Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV.
Designed to provide a more natural way to experience audio, Index Speakers do not touch the ears, allowing sound to freely flow and interact with the geometry of your own head and ears. With this ear speaker design audio feels greatly externalized - virtual sound sources appear to come from the environment around you, rather than from inside your head.
No physical contact means cooler temperatures and a huge improvement in comfort, no matter how long you play. Each speaker's position is also adjustable and can be moved to the audio sweet-spot for all heads.
Ultra-nearfield flat panel speakers
The composite honeycomb-panel speaker drivers in the Valve Index provide their full-frequency range across a nearly 180-degree dispersion pattern. This allows valve index to accommodate the widest possible diversity of ear and head shapes without sacrificing sound quality.
Adjustments for every head
You can adjust Valve Index for your head size, face angle, and ear position. Then fine-tune your visual experience with IPD and eye relief adjustments.
The soft surfaces that touch your head and face are made with high-quality, woven antimicrobial fabric, which is soft on the skin and easy to clean. Ergonomically designed padding means pressure is evenly and comfortably distributed.
Quick-swap face pads
The face gasket for this headset is replaceable with a magnetic interface for easy
cleaning and swapping. valve index encourage after-market mods and solutions, and will soon be providing the specifications for these face pads.
The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. We are excited to see what the computer vision community creates.
Front expansion slot
Lovingly referred to as the Frunk, the front compartment includes a USB 3 Type-A port - specifically made for tinkerers and makers.
valve index specs
Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm.
Aux Headphone Out 3.5mm
Double element, canted lens design
Field of View (FOV)
Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
Inter-pupillary Distance (IPD)
58mm - 70mm range physical adjustment
Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
What is it like to walk in someone else's shoes? Books allow us to imagine it, and movies allow us to see it, but VR is the first medium that actually allows us to experience it.